Slumberkins × TMLConfidential
ConfidentialProposalIllustrative estimates

From beloved characters to a living emotional-development universe.

A practical Q4 growth plan and a long-term entertainment, digital and licensing partnership.

01 · Executive Overview

Three priorities, in sequence.

Kelly and Callie shared a modest Q4 budget, a goal to grow awareness and liquidate inventory, openness to character-driven or founder-led content, and an upcoming founder podcast. Budget range has been requested and is pending.

01

Convert inventory to cash

Character-led holiday campaigns and bundles that move existing stock this quarter.

02

Build the audience engine

An always-on social system powered by animated shorts and founder storytelling.

03

Open recurring revenue & IP

Digital club, school licensing and a Hammerhead-led entertainment franchise.

Ages 0–7

Core Slumberkins

Ages 8–12+

Shadowkins

Connect-to-Grow

Shared caregiver–child philosophy

~900k

Historical customers (deck, unverified)

02 · Q4 Activation

Three campaigns for a focused holiday quarter.

8–12 animated shorts / month

Characters Come Alive

Bigfoot, Otter, Hammerhead, Sloth and Narwhal in 15–45s emotional moments, each tied to a product.

12–20 podcast & social clips

Founders' Story

Cut-downs from the founder podcast: why Slumberkins exists, rallying the community.

Holiday bundles · email · paid

Give a Little Connection

Gift bundles built from on-hand inventory, a 4-email holiday series and retargeted paid social.

KPIs we would track (targets set after baseline)

Inventory units sold

Baseline TBD

Bundle conversion rate

Baseline TBD

Cost per acquisition

Baseline TBD

Follower growth

Baseline TBD

Avg. watch-through

Baseline TBD

Email list growth

Baseline TBD

Conversion funnel (schematic)

Reach
Views & impressions
Engage
Saves, shares, watch time
Visit
Site sessions from social
Convert
Bundle orders
Retain
Email / club sign-ups

Widths are illustrative, not measured rates.

03 · Creative & IP

Three worlds, one emotional-learning spine.

Lead character franchise

Hammerhead

Conflict resolution and big feelings — the most narratively rich entry point.

Ensemble world

Kingdom of Creatures

Bigfoot, Otter, Sloth, Narwhal and friends as a preschool ensemble series.

Digital-first mystery

Shadowkins

Graphic-novel world for 8–12+, built on short-form and serialized digital.

Deliverable path

  1. 01

    Story bible

  2. 02

    Character sheets

  3. 03

    Teaser / sizzle

  4. 04

    Pilot script

  5. 05

    Animated pilot

  6. 06

    Distribution & pitch

Family and caregiver parallel engagement runs alongside each world: shared-viewing guides and conversation prompts.

04 · Social Growth

An always-on engine, built for parents who buy.

Instagram

Parents · purchaser

Reels, carousels of feelings tips, gift guides, Stories with shop links.

TikTok

Parents · discovery

Character shorts, founder moments, trend-native tests.

YouTube Shorts

Co-viewing families

Character shorts as a library; seeds long-form series.

Facebook

Grandparents · gifting

Holiday bundles, community groups, retargeting.

Publishing

Weekly calendar, 5–7 posts per channel

Creator seeding

Parent and educator creators with gifted product

Community

Comment care, founder AMAs, podcast tie-ins

Analytics

Weekly dashboard, monthly review

Testing

Hook, format and offer A/B tests

Audience split

Content for children is co-viewed; ads target adult purchasers only

05 · Digital Products

The Slumberkins Club — a calm, shared space.

A concept for a parent-led membership that extends each character into daily rituals.

Parent-controlled

Web-first MVP; parents own the account, settings and access.

Audio & read-along

Narrated character stories and bedtime audio with Sloth.

Shared activities

Caregiver–child prompts, affirmations and printable rituals.

Product unlocks

Plush and book purchases unlock matching stories.

Membership

Monthly or annual plan; schools get a classroom license.

Safety & privacy first

  • — COPPA-aligned, minimal data, parental consent
  • — No ads or open social features for children
  • — No open-ended AI companion chat for young children
  • — Curated, human-reviewed content only

06 · Revenue Model

Recurring revenue, layered on a beloved catalogue.

Recurring streams compound; one-time streams fund the build. Model the recurring core below.

One-time

E-commerce

Recurring

Digital membership

Recurring

School licenses

One-time / deal

Media & entertainment

Recurring royalty

Licensing

One-time

Founder courses

Recurring · requires validation

Clinical partnerships

Any clinical or therapeutic claim requires independent validation before use.
2,500
010,000
$6.99
$2.99$14.99
100
0500
$1,200
$300$3,000

Total illustrative ARR

$329,700

Gross annualized, before churn, fees, CAC and costs.

Member ARR

$209,700

2,500 × $6.99 × 12

Education ARR

$120,000

100 × $1,200

Revenue split

● Members 64%Schools 36% ●

Against presets

Not a forecast. Illustrative scenario modelling only; no Slumberkins data has been validated.

07 · Partnership

A pilot sized to a modest Q4 budget.

Shape a pilot budget, compare packages, and see how a partner discount plays out.

$20,000
$10,000$60,000
50% · $10,000
0% · $0100% · $20,000
20% · $4,000
0% · $0100% · $20,000
20% · $4,000
0% · $0100% · $20,000
10% · $2,000
0% · $0100% · $20,000
Other categories auto-rebalance to keep 100%.
$20,000PILOT
  • Content production$10,000
  • Paid media$4,000
  • Digital / IP prototype$4,000
  • Creator seeding & contingency$2,000
Allocated 100%Remaining $0

Packages are indicative proposals for discussion, not agreed pricing.

$

User-entered. Not a claimed actual rate.

15%
0%40%

Savings over 3 months (Pkg B)

$4,500

$8,500/mo vs $10,000/mo

Commercial terms (proposed)

Existing IP

All existing Slumberkins IP, characters and trademarks remain fully owned by Slumberkins.

New ventures

Each new series, product or format scoped and agreed individually.

Participation

Example only: 15–25% of net receipts on new ventures we co-develop — a starting point for negotiation.

Licensing & success fees

Optional fees on licensing deals or distribution we originate.

Nothing on this page reflects agreed terms. All structures are discussion examples.

08 · Roadmap

Six months, gated by evidence.

  1. Nov 2026

    Kickoff & launch

    Brief, audits, first shorts, podcast clips live

    Gate · Baseline metrics captured

  2. Dec 2026

    Holiday push

    Bundles, email series, paid social

    Gate · Inventory sell-through vs. target

  3. Jan 2027

    Review & scale

    Q4 report, winning formats doubled

    Gate · CPA and engagement trend

  4. Feb 2027

    Hammerhead IP

    Story bible, character sheets

    Gate · Partner sign-off on bible

  5. Mar 2027

    Club MVP

    Web prototype, parent testing

    Gate · Waitlist & usability scores

  6. Apr 2027

    Pitch & pilot

    Teaser, pilot script, distribution outreach

    Gate · Go / no-go on next phase

Key open questions

Q1

What is the Q4 budget range?

Q2

Which inventory is priority, and at what margins?

Q3

Active customer count, email list size and CRM metrics?

Q4

Current channel analytics and best performers?

Q5

Which licensing and media rights are available?

Q6

Internal team capacity for approvals and production?

Move inventory this quarter. Build a universe for the next decade.

Start with a focused three-month pilot, measured honestly, and expand only where the evidence leads.

Schedule a pilot conversation

Confidential proposal · Illustrative estimates only · Slumberkins is a trademark of its owner.